#3 in the break-out, best-selling Monster Hunter series. Earl Harbinger, head of Monster Hunter International, faces down an old nemesis -- a very nasty former KGB werewolf who is working to create a new, unstoppable breed. Dirty Harry meets Twilight. #3 in the break-out series and a follow-up to Monster Hunter International and Monster Hunter Vendetta.
Earl Harbinger may be the leader of Monster Hunter International, but he’s also got a secret. Nearly a century ago, Earl was cursed to be werewolf. When Earl receives word that one of his oldest foes, a legendarily vicious werewolf that worked for the KGB, has mysteriously appeared in the remote woods of Michigan, he decides to take care of some unfinished business. But another force is working to bring about the creation of a whole new species of werewolf. When darkness falls, the final hunt begins, and the only thing standing in their way is a handful of locals, a lot of firepower, and Earl Harbinger’s stubborn refusal to roll over and play dead.
Here’s a sample of Larry Correia’s prose punch from series opener, Monster Hunter International “I didn’t wake up that morning and decide that I was going to kill my boss with my bare hands. It was much more complicated than that.”
A bit of a departure for the series since it's neither in the first person nor following Owen Pitt (or even really including him). But it's possibly even more fun in many ways.